The Lost Vault of Tsathzar Rho (DM: LSam2)


The road south of Hadler’s Gap had long been plagued by an ogre which relied upon extortion and intimidation to rob merchants and dominate a nearby tribe of kobolds. The residents of Hadler’s Gap knew the location of the cave where the ogre, kobolds, and other creatures lived, but never bothered with them because they had never before caused any significant harm for the men and elves of the area. But recently, the monster began to raid neighboring villages and waylay travelers causing deaths and serious losses.

A group of brave souls was charged with defeating the giant and determining what caused the change in its behavior. However, in their efforts to do so, they uncovered a threat so grave that they now must delve deeper into the subterranean depths to face a danger that comes from beyond space, time, and comprehension…

Legends Are Made, Not Born (DM: LSam2)


For the past few years, the ogre Blogg has demanded monthly tribute from the town of Dundraville. Since the demands were only ale, sheep, and occasional mundane supplies, the town reluctantly complied. The ogre was content to collect his extorted goods and otherwise leave the town alone. However, last month, the tribute changed – in addition to ale and sheep, the ogre demanded gold and building materials!

But now the situation has grown even more grim. The ogre returned this morning two weeks early with yet more demands of ale and worse – townsfolk! Dundraville erupted in protest and denied the ogre’s request. The brute flew into a rage and after injuring many people, hauled two townsfolk forcibly back to his lair – destined for his gullet no doubt!

But amidst the turmoil, a small number of brave (or opportunistic) townsfolk have vowed to confront the ogre and bring him to justice. With the aid of a local hedge witch and the brewers in town, the last batch of ale the ogre took was laced with a mild poison to help incapacitate the brute. Now, as night falls, the ogre should be under the influence of the ale and mild poison… it’s time for you to finish the deed.

Goblins! (DM: JDarkshadow)

Goblins_Below.pngWhen the “Feast of the Centaur” was called at Lord Chessex’ castle, only minor representatives were sent due to the Lord’s absence. Later into the night, after most had left or retired, only a few remained in the feast hall engaged in conversation (or slumber). That was when a servant ran into the chamber screaming, “There are goblins below!” and Sir Bort Tinsley, the knight in charge of the dinner, called upon those at the table to help.

Dark Heart of the Forest (DM: LSam2)

Dark_Forest.png Continuing their journey to deliver the signet ring to the elf lords, the Heroes of Haldor reached the Oldarch Forest. Well-defended by natural growth and briars, the Oldarch Forest presented as a sunlit grove of ancient trees and idyllic forest pathways. However, upon passing beneath the archway that separates the forest from the grassy plains, the party found itself hurled into a nightmarish realm of chaos, shadow, and madness. Gone was the path and archway. Gone was the sunlight and tranquil atmosphere. Gone was the hope of treating with the elves in a friendly, faerie wonderland.

In an instant the party was utterly lost and in peril. But Lucky Dunbar and Kafika, using their intuition and knowledge of things divine and arcane, determined that the woods were under the influence of a malign presence that lay at the heart of the forest and that their only hope for survival and escape rested with ending its unholy sway over the elven realm.

The Eye of the Night (DM: LSam2)


While traveling across the countryside on the way to the Oldarch Forest, the Heroes of Haldor come across a large farming commune in shambles. Fairweather stretches before them, toppled barns and ravaged fields dotting the landscape. A muffled cry leads them to one of the ruined barns, where a dying farmer tells the tragic tale of the raider attacks and their search for a large topaz rumored to rest in the community. He tells the party that the commune leader was last seen being dragged off to a barn on the other side of the commune.

The Well of the Worm (DM: LSam2)


Haldor has seen better times. Once a robust town, it is now a village on the brink of collapse. Young and mature men alike were mustered every spring and summer for decades as the barons clashed on the formerly fertile plains of Barrowdown. These conflicts destroyed the fields of crops, poisoned the well there, and soaked the earth in blood. While the wars have long since passed, their harm to the surrounding populace had already been done. But now, a new threat rises to finish what the years of battle did not.

Giant worms with the faces of tormented men are emerging from the earth to terrorize the nearby villages and drain the blood of peasants as they sleep. Worse, their victims rise as zombies shortly thereafter, unliving hosts to immature worms as they gestate. A village wise woman has determined the source of the worms – the old abandoned well on the plains of Barrowdown.


The village elders called for volunteers from the village and surrounding areas – brave (or opportunistic) souls willing to battle the plague of worms – and you have answered that call.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.